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The problem usually isn’t your editor or model — it’s build before scope: momentum without legible work teammates can critique, align on, or reopen next month. The pain shows up as habits — skipping a written definition of done, polishing before structure, calling it finished before anyone else has clicked a path.

What this is: the same discipline strong product work uses, compressed into a repeatable path. You get concrete outputs per stage (not vibes). Slash commands are a convention in some tools; the order and artifacts transfer anywhere.

Using this map, you can:

For depth — prompts and worked examples for all six stages — use the companion repo (same next step at the bottom of this page).

One next step: Get the full rules and prompts for every stage →

New project

/new-project

Benefit: Less “where did I put that?” next session — everything has a home before real work piles up. Do this: folders, naming, and a brief stub the later stages plug into.

Done when: Someone can open the project cold, see the problem/success placeholders, and orient in minutes — no tour required.

Product requirements

/prd

Write a short, measurable product requirements document: the problem you're solving, who it's for, the top 2–3 user stories, risks or constraints, and what success looks like with a testable signal. Keep it to one page.

Done when: You can answer "what are we building and why" in two sentences, you have acceptance criteria you could actually check, and scope is bounded enough to spot creep.

Lo-fi wireframes

/lofi

Benefit: Cheap experiments — structure changes don’t cost a redesign. Do this: ASCII boxes, labels, arrows for IA and the primary journey; no pixels or components yet.

Done when: Main screens exist as ASCII, the happy path is walkable end-to-end, and decision points read clearly without design context.

Mid-fi

/midfi

Lock design decisions before polish: spacing tokens, type scale, color roles, component inventory, interactive states, and keyboard/focus behavior. Produce a unified UI overview that captures these decisions in one place.

Done when: A developer could implement the component set from what's specified, no design decision is left implicit, and the hi-fi pass has nothing fundamental left to figure out.

UI prototype

/ui-proto

Benefit: Surprises show up in a click path before they’re expensive — not in a late engineering review. Do this: clickable primary flow (e.g. Tailwind + shadcn-style components).

Done when: The main flow demos without you talking over it, edge cases are named (even if stubbed), and at least one person who didn’t build it has clicked through.

Hi-fi + handoff

/hifi

Produce the design kit and a screen gallery for engineering handoff: polished components, annotated edge cases, spacing and token notes, and a handoff brief so the next person isn't starting from scratch.

Done when: An engineer can implement without a standing design meeting, every state is documented, and the artifact survives you being unavailable for a week.